Monday, 20 October 2014

Week Eight

The basic premise behind augmented reality (AR) is the extension of the physical world which includes components of the digitally virtual world. Since we are students, I went to research on AR applications that can be used for education. AR apps are changing the way education content is offered which helps to improve classroom learning with enhanced interactivity. I believe we should be embracing such opportunities since almost everyone today has a smartphone. I see AR as an opportunity for schools to not only market and promote themselves but also communicate with learners and improve the student's learning experience. 


For instance, while learning about the solar system, teachers can have students to read articles, looks at images, or watch videos, but with AR, students can put the entire solar system on their desk in 3D to interact with. 

ISOLARSYSTEM



The thing about AR is that rather than just completely replacing the real environment, it helps create the illusion that the virtual and real objects coexists in the same space. Below are some more examples of useful AR apps for education. 

ZOOBURST



Zooburst is a digital storytelling tool that lets anyone easily create their own 3D pop-up books. As an educational tool, ZooBurst provides students with new ways in which they can tell stories, deliver presentations, write reports and express ideas. 


ACROSSAIR



Acrossair is a an app which can be used in real-world surroundings and in the classroom for learning and discussion. Students and teachers alike can use this app to build interactive digital field trips around the classroom or school grounds, share photos from their virtual trips or even show multimedia that they've created.


Last but not least, I will end this post with a video of a fascinating AR map that children can use for learning. 


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